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Metro police half life
Metro police half life













metro police half life

Number of times a stitching npc_metropolice is allowed to hit a player while aiming directly at the player's airboat. Number of times a stitching npc_metropolice is allowed to hit a player while behind the player's airboat. Due to random bullet spread, the result may be slightly more or less. Number of times a stitching npc_metropolice is allowed to hit a player. Fractions make the npc go through the stitching behavior multiple times, and values above 1 make the stitching slower.īug: 0 will make the game freeze the moment stitching is attempted. Multiplier for the amount of time shots in the stitch line travel from their starting position to the player. Npc_metropolice health when the Simple cops flag is checked.ĭistance that npc_metropolice will begin to attempt stitching. Toggles whether npc_metropolice with pistols charge at the player. Makes agitated npc_metropolice activate their stunsticks right as they begin to swing, as opposed to stopping for a moment to activate it once they successfully navigate to their target. In code, it is represented by the CNPC_MetroPoliceclass, defined in the npc_metropolice.hfile.Ĭauses pre-criminal npc_metropolice with stunsticks to follow the player indefinitely. They are the player's main opponent throughout the first few chapters of Half-Life 2, using explosive barrels and mounted guns to their advantage and disadvantage, but they're eventually replaced with npc_combine_s and disappear until the chapter Anticitizen One, where they again function as the main Combine enemies for most of the chapter. In Half-Life 2, they serve as the Combine's thought police, collectively known as Civil Protection, and mainly use stunsticks to brutally police the citizens of City 17. This is used throughout the Half-Life 2 chapter Point Insertion and works best with stunsticks. The gordon_precriminal global state makes all npc_metropolice neutral to the player and citizens, pushing the player away when they get too close and chasing them when provoked. npc_combine_s is usually used for the Combine's actual military force. Npc_metropolice uses a small arsenal of weapons and little tactical judgement, designed for the first few levels of Half-Life 2 and its authoritarian atmosphere. They serve as City 17's primary police force and are one of the most basic Combine enemies. Npc_metropolice is a point entity available in the Half-Life 2 series.















Metro police half life